VoR Review: Overlord

Garrett, the Critic
Overlord Review
by Garrett Patterson of VoR
Oh dear God, save me from mediocrity. That was my one ringing thought as I finished playing Overlord. This game, designed by Triumph Studios, and published by Codemasters, is a shining example of what not to do halfway through an action/adventure game project. And it starts out so well. As the title suggests you play as the Overlord, and you can pretty much do whatever you want. Here the catch, though: there is just not enough to do. That's right. In the one game where it would be awesome to sandbox a bit, there's nothing. Sure, you can go through the areas you've conquered, but why? I'm not joking here; there is just really nothing to do.
What about the achievements, I hear some of the XBox 360 fanboys asking. For the love of Christ, someone needs to put a stop to that crap. There are forty some achievements for Overlord. Thirteen or so are for the horrific multiplayer mode. Two are for endings, which you choose in the first thirty minutes of the game. The other achievements are such ridiculous things as ACTUALLY PLAYING THROUGH THE GAME, which, apparently, the developers didn't expect.
Multiplayer in this is a bigger joke than it normally is. First off, only two player multiplayer mode, which is fine. Except, of course, for the other players. I, no joke, spent two and a half hours, HOURS, waiting for someone to join my co-op Survival game. I also have NEVER been able to find a game created by someone other than me, and that is a truly scary idea.
The story of the actual game itself is a joke of biblical size. The bosses of the game are weakly based on the seven deadly sins. Like that has been done to death. The plot is weak and predictable enough for a five year old to know what the "plot twist" is be in the first ten minutes. Plus, I'm pretty sure that the people over at Triumph Studios have some sort of sick obsession with morbidly obese characters.
All in all, the flaws of this game are just too many. This is a Fable clone without a "Good" path... Oh wait... Fable really didn't have one of those either. I would write a lot more on this game, but my blood pressure sky rockets just thinking about it. It score a weak 61% because the goal of the game was to be evil, and there just isn't enough evil to do.