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	<title>Comments for Sediverse Studios</title>
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	<link>http://sediverse.com</link>
	<description>Better living through science!</description>
	<lastBuildDate>Thu, 03 May 2012 02:54:01 +0000</lastBuildDate>
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		<title>Comment on Steamroll by Mello</title>
		<link>http://sediverse.com/2012/05/steamroll/#comment-3255</link>
		<dc:creator>Mello</dc:creator>
		<pubDate>Thu, 03 May 2012 02:54:01 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1256#comment-3255</guid>
		<description>It is getting out of hand but what can you do? It challenging to make a game that&#039;s fair to everybody.Frankly the way I see it is People like getting rewards for being good and/or winning at things. If they play a game and some how lets say beat a certain obstacle in a certain way that most people couldn&#039;t accomplish then maybe they should be given something. But that&#039;s a pretty different situation than this one.</description>
		<content:encoded><![CDATA[<p>It is getting out of hand but what can you do? It challenging to make a game that&#8217;s fair to everybody.Frankly the way I see it is People like getting rewards for being good and/or winning at things. If they play a game and some how lets say beat a certain obstacle in a certain way that most people couldn&#8217;t accomplish then maybe they should be given something. But that&#8217;s a pretty different situation than this one.</p>
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		<title>Comment on Steamroll by Bergasms</title>
		<link>http://sediverse.com/2012/05/steamroll/#comment-3254</link>
		<dc:creator>Bergasms</dc:creator>
		<pubDate>Wed, 02 May 2012 13:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1256#comment-3254</guid>
		<description>I recently had this debate with someone on a new minecraft server im playing. I told him not to be a dick and take all the nether wart (An integral potion ingredient). He said he did it so other players could not (It is a warring server). I said the problem with this is no one else is going to join if there is one guy raining shit on everyone and they don&#039;t have a chance.</description>
		<content:encoded><![CDATA[<p>I recently had this debate with someone on a new minecraft server im playing. I told him not to be a dick and take all the nether wart (An integral potion ingredient). He said he did it so other players could not (It is a warring server). I said the problem with this is no one else is going to join if there is one guy raining shit on everyone and they don&#8217;t have a chance.</p>
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		<title>Comment on Nub In The Sheeple Factory &#8211; Update 3? by berga</title>
		<link>http://sediverse.com/2012/04/nub-in-the-sheeple-factory-update-3/#comment-3253</link>
		<dc:creator>berga</dc:creator>
		<pubDate>Tue, 17 Apr 2012 06:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1247#comment-3253</guid>
		<description>Hey that is looking really good 9. I don&#039;t know what sort of help you need, but I could try help out if you need. Also if you ever plan to port it onto ipad I can def do that, or at least help. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Hey that is looking really good 9. I don&#8217;t know what sort of help you need, but I could try help out if you need. Also if you ever plan to port it onto ipad I can def do that, or at least help. Keep up the good work.</p>
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		<title>Comment on Overcompensating by Bergasms</title>
		<link>http://sediverse.com/2012/04/overcompensating/#comment-3252</link>
		<dc:creator>Bergasms</dc:creator>
		<pubDate>Fri, 06 Apr 2012 07:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1235#comment-3252</guid>
		<description>But.. but, the cookie had chock chips! Balancing, to my mind, seems to be like fat people jumping up and down on a see saw. Both ends of the spectrum seem to oscillate wildly.</description>
		<content:encoded><![CDATA[<p>But.. but, the cookie had chock chips! Balancing, to my mind, seems to be like fat people jumping up and down on a see saw. Both ends of the spectrum seem to oscillate wildly.</p>
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		<title>Comment on Inkman &#8211; update 00 by Mello</title>
		<link>http://sediverse.com/2011/11/inkman-update-00/#comment-3245</link>
		<dc:creator>Mello</dc:creator>
		<pubDate>Thu, 08 Dec 2011 00:30:14 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1226#comment-3245</guid>
		<description>I still miss Serious Emotional Disturbances :I</description>
		<content:encoded><![CDATA[<p>I still miss Serious Emotional Disturbances :I</p>
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		<title>Comment on Inkman &#8211; update 00 by Nine</title>
		<link>http://sediverse.com/2011/11/inkman-update-00/#comment-3243</link>
		<dc:creator>Nine</dc:creator>
		<pubDate>Mon, 21 Nov 2011 19:12:10 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1226#comment-3243</guid>
		<description>Velocity: Spot on, it&#039;s just that it ends up being this huge ugly switch, with having to recognize orientation and then update from there. And I feel like... there&#039;s gotta be a simpler way then like 20 lines of if/else, since it all ends up with this even more giant state-checking-thing on every frame.

Bounding areas: Yeah, its collision physics, but... more like psuedo-physics. A faking of real physics. I&#039;m looking into physics frameworks for android... but so far it seems there isn&#039;t much available. Either its expensive, part of a larger program (which is also expensive) or released from a guy who doesn&#039;t speak much english.

Level saving: I don&#039;t even know where to start with JSON. I&#039;m looking into it now. And xml would just be wayyyy too complicated for a little 2D platformer. i mean like... little little.</description>
		<content:encoded><![CDATA[<p>Velocity: Spot on, it&#8217;s just that it ends up being this huge ugly switch, with having to recognize orientation and then update from there. And I feel like&#8230; there&#8217;s gotta be a simpler way then like 20 lines of if/else, since it all ends up with this even more giant state-checking-thing on every frame.</p>
<p>Bounding areas: Yeah, its collision physics, but&#8230; more like psuedo-physics. A faking of real physics. I&#8217;m looking into physics frameworks for android&#8230; but so far it seems there isn&#8217;t much available. Either its expensive, part of a larger program (which is also expensive) or released from a guy who doesn&#8217;t speak much english.</p>
<p>Level saving: I don&#8217;t even know where to start with JSON. I&#8217;m looking into it now. And xml would just be wayyyy too complicated for a little 2D platformer. i mean like&#8230; little little.</p>
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		<title>Comment on Inkman &#8211; update 00 by Bergasms</title>
		<link>http://sediverse.com/2011/11/inkman-update-00/#comment-3242</link>
		<dc:creator>Bergasms</dc:creator>
		<pubDate>Mon, 21 Nov 2011 15:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1226#comment-3242</guid>
		<description>Ah also. Re level saving. Make it a format that can be sent over network easy. such as JSON or XML. That way when the time comes and your game becomes amazing, you can more easily set up downloadable level packs, map sharing, etc.</description>
		<content:encoded><![CDATA[<p>Ah also. Re level saving. Make it a format that can be sent over network easy. such as JSON or XML. That way when the time comes and your game becomes amazing, you can more easily set up downloadable level packs, map sharing, etc.</p>
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		<title>Comment on Inkman &#8211; update 00 by Bergasms</title>
		<link>http://sediverse.com/2011/11/inkman-update-00/#comment-3241</link>
		<dc:creator>Bergasms</dc:creator>
		<pubDate>Mon, 21 Nov 2011 15:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1226#comment-3241</guid>
		<description>Hrmmm, without understanding too much, i guess i can have a stab at it.
- I&#039;m guessing player velocity is stored as a 2vector and it will gradually reduce toward 0? Can you not do something along the lines of v *= 0.9 each iteration to cause a pausing reduction, and just cap it at a lower bounds ( v &lt; Lower ? 0 : v) or something like that.

- Bounding areas. This sounds like you are talking about collision physics? My first instinct would be to say... find if there is an implementation of something like Box2D and use that, physics libraries are everywhere, and often have rigid body physics heavily optimized.... but where is the fun in that. 

If you want to reduce the number of checks, you can organise you information into quadtrees (2d octrees). Each quad is an area on the screen that has four sub-quads and so on down to some level you define. This way, if nothing changes in the parent quad, then nothing changes in the child quads. You can quicjly narrow down where you need to do calculations and where you can leave it alone.

So yeah... I love game programming. Currently leveraging open gl es shaders to make the gpu do things it is not meant to for a game I&#039;m working on (can anyone say calculating 2d wave propagation in an arbitrary 3d environment?)</description>
		<content:encoded><![CDATA[<p>Hrmmm, without understanding too much, i guess i can have a stab at it.<br />
- I&#8217;m guessing player velocity is stored as a 2vector and it will gradually reduce toward 0? Can you not do something along the lines of v *= 0.9 each iteration to cause a pausing reduction, and just cap it at a lower bounds ( v < Lower ? 0 : v) or something like that.</p>
<p>- Bounding areas. This sounds like you are talking about collision physics? My first instinct would be to say&#8230; find if there is an implementation of something like Box2D and use that, physics libraries are everywhere, and often have rigid body physics heavily optimized&#8230;. but where is the fun in that. </p>
<p>If you want to reduce the number of checks, you can organise you information into quadtrees (2d octrees). Each quad is an area on the screen that has four sub-quads and so on down to some level you define. This way, if nothing changes in the parent quad, then nothing changes in the child quads. You can quicjly narrow down where you need to do calculations and where you can leave it alone.</p>
<p>So yeah&#8230; I love game programming. Currently leveraging open gl es shaders to make the gpu do things it is not meant to for a game I&#8217;m working on (can anyone say calculating 2d wave propagation in an arbitrary 3d environment?)</p>
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	<item>
		<title>Comment on How you doin? by Bergasms</title>
		<link>http://sediverse.com/2011/11/how-you-doin/#comment-3240</link>
		<dc:creator>Bergasms</dc:creator>
		<pubDate>Fri, 18 Nov 2011 12:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1224#comment-3240</guid>
		<description>If you have enough of an understanding to do android, you should be able to get along with ios and objective C no worries. The only limit is having a mac, i guess.

Also, where there is a compiler, there is a way. Can you incorporate adds into loading screens? things like that.

Also, if you need to vent off the webspace, you got my email, feel free to drop one.</description>
		<content:encoded><![CDATA[<p>If you have enough of an understanding to do android, you should be able to get along with ios and objective C no worries. The only limit is having a mac, i guess.</p>
<p>Also, where there is a compiler, there is a way. Can you incorporate adds into loading screens? things like that.</p>
<p>Also, if you need to vent off the webspace, you got my email, feel free to drop one.</p>
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		<title>Comment on Seriously, try it. by Nine</title>
		<link>http://sediverse.com/2011/11/seriously-try-it/#comment-3239</link>
		<dc:creator>Nine</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://sediverse.com/?p=1219#comment-3239</guid>
		<description>Unfortunately, no an IP ban won&#039;t work in the current spam case (I would be banning my own subnet). It seems be more a problem of &quot;I need to complain to the guys that host the site&quot; thing.</description>
		<content:encoded><![CDATA[<p>Unfortunately, no an IP ban won&#8217;t work in the current spam case (I would be banning my own subnet). It seems be more a problem of &#8220;I need to complain to the guys that host the site&#8221; thing.</p>
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