Tag Archive for SciFi

Star Trek Online: A Review

I, as you probably are not aware, love video games. I have since the late ’80s and I still do today, despite the lack of progress in video games as a creative medium. My current run of the gamut is MMORPGs (Massively Multiplayer Online Role Playing Games for the few of you that don’t know). I decided, despite my reluctance to have anything to do with anything related to Gene Roddenberry and dullness of City of Heroes, to try Cryptic Studios’ Star Trek Online.

Now, let me get one thing straight right off the bat. I have watched pretty much all of Star Trek, with the exception of about half of Star Trek, and all of Enterprise. There is nothing wrong with Roddenberry’s vision of the future. But if you are expecting to peacefully explore the reaches of the galaxy, you are going to be sorely disappointed. The game is built on Rick Berman’s pissing all over the original, idealic vision of the future that Gene Roddenberry strove to create.

The game is a clunky mess of different ideas clobbled together with, possibly, the best of intentions; however, it is still a clunky mess. To begin with, you don’t just have one character. You have two. Your avatar and your ship. For the most part, the avatar is useless, not because the gameplay is too terrible to stand. Rather the avatar’s portions of the game are buggy beyond use. I have crashed the game eighteen times, not intentionally, but because the engine was designed for the space side of the game.

Next, you have two playable factions in the game. The Federation, and the Klingon Empire. To unlock the Klingons, to have to get a Federation character to level- excuse me- grade 6. And then you get to play as a Klingon, which was apparently rushed through development.

Also, you get to play as a crapton of different aliens. However, you will probably notice as I did that, for the more part, the species are all equally useless. The aliens, and humans, no need to exclude them, all have a trait or two that make them special. Then you can choose another two or three traits to get yourself to a solid four traits. Or you can make your own alien species and choose all four traits with no real added benefit.

As 9 and I have discussed amongst ourselves, the game seems as if one of two things happened during development. One, the project director was weak willing and approved every idea thrown at him. Or two, the project idea had no real idea and just didn’t care about the property.

Instead of just being one of those reviewer that just tears crap down, here are some ideas that actually could make STO an enjoyable game. One, increase the size of space and spread the missions out a bit. Two, faster transit. Three, finish building the Klingon side and introduce the other factions in the game as playable (Really. Romulan Birds of Prey kick ass.).  Three, either cut down of the avatar portions of gameplay, or fix them so the game doesn’t crash whenever you are not in your ship. Four, have someone on the development crew realise that space is completely three dimensional (I want my death from above and below tactics). Five, complete understanding that the game is skill based from the developers so they can actually make the skills worthwhile. And finally, change the setting from right after the Dominion War to a couple of centries later, so that you don’t have the super cheese of sticking in etablished characters in a desperate attempt to give your game credibility.

My final verdict on STO is that it could be a fairly fun space MMO (Not as much fun as Star War Galaxies though.), but it is marred by obvious failings.

So I Saw Avatar

In 3D, It looked glorious, although as has been mentioned the plot was about as thin as an anorexic who has been run over by a steam roller. Still, I give thanks to the dedicated computer wizards who managed to do such a splendid job.

Two grumbles. Firstly, with movie 3D, there is one focal point, and everything else is relative to this (Either forground or background). If you focus on something other than the designated focal point, it can mess with your head. However, this is inescapable at the moment.

Second. Unobtanium. Seriously. WTF.

I dunno, maybe I am being uncharitable, but i imagine this movie is only good for a couple viewings until the copious amounts of cheese kill you. Unlike Zombieland, which is an awesome movie.

I give Avatar a 7 out of 10. 8 for being gobsmackingly beautiful to look at, and -1 for not having zombies.

berga, out…

Avatar – When Words Fail To Describe A Movie

Avatar.

I could have started this post by telling you how awesome this movie is, but that wouldn’t be enough. I could have started it by telling you how incredible the special effects are, but that would fall short to the real thing. And to think James Cameron waited 10 year to make this movie. Did his money from Titanic run out? Maybe not, but he has proven again that he is, indeed, the king of the world. You even forget you’re looking at computer-animated actors, and that the dialog is kinda stock (not bad), but none of that matters.

Starring Sam Worthington, Zoe Saldaña, Sigourney Weaver and Stephen Lang, Avatar is made to blow you away.

So, how can you describe Avatar? Well, it’s Pocahontas + Aliens + Kashyyyk battle + 3-meter-long elves – spirituality + Ana Lucia from Lost + Bravehart + Matrix + bugs that look like dragons + Hartbreak Ridge – a too-simple script + 3D without exaggerating + The Cavern Of Zion + Awesome technology from the future + Epicness.